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Animation Design (Part 2/3)

swift
  • Cesar Devers
  • 20 minutes
  • iOS and Mac Design SpriteKit

In part one of this series (that was going to be two parts, but is now three), we learned about quickly prototyping animations using illustrator and photoshop. Our focus was on creating an animation in photoshop using keyframes and basic shapes to create a smooth animation. We ended with having our zombie bunny jump forward in a cool photoshop animation. In this part, we are going to actually export our assets and see our animation in a simple Swift game.

Animation Design (Part 1/3)

swift
  • Cesar Devers
  • 35 minutes
  • iOS and Mac Design SpriteKit

When following resources for learning Game Development in Swift, many articles, tutorials, and books fail to cover the aspect of creating artwork. While it's convenient to leave artwork creation to a true illustrator or designer there are many situations where you may need to produce or modify artwork yourself. In this post, we will look at the basics of creating artwork using various tools and techniques. We will also identify some of the best practices and tips of game design.