Cesar Devers

Art and Design are my homies. Front-end development is my baby. I look at the world in a different way than most others. I see swatches of color, frames, shapes and motion that most people wouldn't take the time to notice. I wrangle these observations to teach others the importance of design and code.

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Flourish - Saving with CloudKit

swift
  • Cesar Devers
  • 59 minutes
  • CloudKit Flourish

We've heretofore focused on the view and controllers aspect of the MVC framework. We've shown how to layout an interface in storyboards and how to add functionality in a view controller file. You can currently create a journal entry, but you can't save it. What good is that? This is where the M of the MVC framework comes in. We are going to set up a data model that represents our journal entries and use the Cloud Kit framework to store our data in a cloud database and retrieve it whenever we need to

Animation Design (Part 2/3)

swift
  • Cesar Devers
  • 20 minutes
  • iOS and Mac Design SpriteKit

In part one of this series (that was going to be two parts, but is now three), we learned about quickly prototyping animations using illustrator and photoshop. Our focus was on creating an animation in photoshop using keyframes and basic shapes to create a smooth animation. We ended with having our zombie bunny jump forward in a cool photoshop animation. In this part, we are going to actually export our assets and see our animation in a simple Swift game.

Animation Design (Part 1/3)

swift
  • Cesar Devers
  • 35 minutes
  • iOS and Mac Design SpriteKit

When following resources for learning Game Development in Swift, many articles, tutorials, and books fail to cover the aspect of creating artwork. While it's convenient to leave artwork creation to a true illustrator or designer there are many situations where you may need to produce or modify artwork yourself. In this post, we will look at the basics of creating artwork using various tools and techniques. We will also identify some of the best practices and tips of game design.

Interview with Jameson Quave

swift
  • Clayton Unicorn
  • Cesar Devers
  • 37 minutes
  • Tips Swift for Beginners

Jameson Quave, from http://www.jamesonquave.com, was one of the first out of the gate with great Swift tutorials. He is also an experienced iOS dev who has been building apps since the iPhone SDK first came out! In this episode, among many other things, we talk about similarities between iPad hype and Watch hype, why you should strive for being in the top 1000 of the iTunes store, and how to handle app store rejection.